7 Days a Skeptic is the sequel to 5 Days A Stranger, the
critically-acclaimed horror adventure by Ben 'Yahtzee' Croshaw. It is
advised that you play 5
Days before starting 7 Days.
Nearly four hundred years have passed since what became known as the
DeFoe Manor Incident, when an eccentric cat burglar known as Trilby
brought an end to the reign of terror inflicted by a murderous wraith,
the ghost of Sir Roderick DeFoe's abused, unwanted son. The incident is
now remembered only by scholars of urban myth, and the true facts of
the case are lost behind endless conjecture and fictionalisation.
Mankind has moved on from mother Earth, and after the invention of warp
technology, is fast mapping the universe one light year at a time. Due
to a shortage of materials, the Earth Federation instigates a new
program to upgrade old and retired vessels. The Mephistopheles, a small
ageing scouting craft, is the first ship to undergo the process. Crewed
by a new compliment of 6 crewmen, she is assigned to map out the
Caracus galaxy.
Just a few days into the assignment, the crew of the Mephistopheles
discover an unknown artefact floating unprotected in deep space: an
ancient metal locker. Ignoring advice from the Federation to leave it
for a research vessel, the captain brings it aboard and prepares to
lift the lid...
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